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The Games

Aerial Assist 2014

Aerial Assist is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two minute and thirty second match. The more alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives. Read more about the game.


Ultimate Ascent 2013

Two competing alliances of three teams each play Ultimate Ascent, styled after disc golf. During a two minute fifteen second game, the robots compete to score as many frisbees as possible. On each side, there are five goals with different point levels. The higher the goal in which the disc is scored, the more points it grants the alliance. During the first fifteen seconds of the match, the robots operate autonomously, without control from humans at the remote driver station. It can track the goals to score frisbees with the help of Vision Targets on the border of each goal. Scoring during this autonomous period gives more points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up rungs of pyramids located near the middle of the field. Each robot earns points based on how high it climbs.


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Rebound Rumble 2012

Rebound Rumble consists of two alliances, each made up of three teams, playing a game similar to basketball. During the autonomous period, the robots are not controlled by their human counterparts from the remote driver station, only from the Kinect motion sensor. The robots attempt to score foam basketballs into the hoops from the key. There are four hoops at each end, positioned at three different heights. The robots try to shoot basketballs into these hoops, which are then returned to the other alliance and returned to the field. In the middle of the field, a short bump spans the width of the field. Three tilting ramps bridge the bump, providing an alternative method of crossing the field. At the end of the game, the robots try to balance the ramp in the center position for points. If they balance on the middle ramp with a robot from the other alliance, both alliances earn cooperation points.

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Logo Motion 2011

In Logo Motion, robots from the red and blue alliances compete by hanging inflated tubes (triangles, circles, squares) on a grid. In all, there are nine pegs, three pegs in each of the three rows. Placing a yellow Ubertube in autonomous scores double points, as well as doubling the value of anything placed on top of it. In the remaining two minutes the robots are manually controlled and score 1 point for every tube on the bottom row, 2 for the middle and 3 for the top. Points are doubled if the tubes form the FIRST logo (triangle, circle, square). In the last ten seconds of the game, the robots deploy a minirobot that climbs and triggers a sensor at the top of the tower. The first minibot that gets to the top scores thirty points for its alliance, second place is 20 points, third place is 15 points, and fourth place is 10 points.

 1868 2011-Left with tube

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Breakaway 2010

In Breakaway two alliances of three robots each compete against each other in a game very similar to soccer. There are two bumps going across the width of the field dividing the field into three zones. In the middle of each bump there is a hanging tower. Underneath each hanging tower there are tunnels allowing the robots to pass through the different zones. Soccer balls are in play the entire match as robots try to score in the goals at each end of the field. The match has three stages Autonomous, Teleoperated period and Final period. In Autonomous robots have 15 seconds to try and score without driver control. During the final period the robots can try to hang off of a metal bar to gain extra points for their alliance.


Video credit to iceboundflame

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Lunacy 2009

In Lunacy all the robots are playing on a new material called regolith and with regulation slippery wheels. The new materials are supposed to make a lower friction environment similar to lower gravity on the moon. In two alliances with three teams each the bots work to score moon rocks in opposing teams trailers. Besides moon rocks there are also super cells and empty cells. The empty cell is delivered from the side human player to the fueling station to be exchanged for a super cell. Each scored moon rock or empty cell is worth two points, each super cell is worth 15 points. The super cells can only be scored during the last 15 seconds of the match. The human player can also score for their alliance by throwing moon rocks into opposing teams trailers from their stations.

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Video credit to BloodElvs

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